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Represents the graphical user interface which can be used by all playing players. Each player can have exactly one GUI. A GUI contains main windows which are user-defined areas on the map. That's necessary because trackables, textes and images are map-placed objects and trackables aren't removable. When you destroy an instance all docked main windows will be destroy automatically. Besides user can access a single ADialog instance by using method dialog. There also is a simple implemention of shortcuts by creating an unit with shortcut abilities. Unfortunately a unit can only have 12 different abilities so you can't use all ASCII keys. Maybe shortcut abilities will be added dynamically (by checking which shortcuts are really necessary) in future.
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Systems/Gui/Struct Gui.j
AGui
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